2D Paintball
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D5 - Rookie 3v3

Get Some by shotsie
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 115 Bot - 3 5 2 2.5 N/A 0
#2 102 Bot - 5 4 2 2 N/A 0
#3 84 ioioken 6 7 0.8 Un-ranked 1
#4 31 Bot - 1 2 4 0.5 N/A 0
#5 11 Bot - 2 1 1 1 N/A 0
#6 10 Bot - 4 1 3 0.3 N/A 0
Campaign

2D Paintball Match Log #647887 (05-17-2023 @ 08:05am)

Round #1 Recap Round length: 0:41 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 161 shots Reloads 0 Chops 0 Swabs 0 Ran 218.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 167.8 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 160 shots Reloads 0 Chops 3 Swabs 1 Ran 224 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 148.3 ft.
ioioken Got 1 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 1 Swabs 1 Ran 275.5 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 155 shots Reloads 0 Chops 2 Swabs 1 Ran 259.3 ft.

Round #1 Event log

ioioken Was eliminated @ 2.94
Bot - 3 Got a kill @ 2.94
Bot - 5 Got a kill @ 9.32
Bot - 4 Was eliminated @ 9.32
Bot - 5 Hit a bonus ball @ 9.39
Bot - 4 Got bonus balled @ 9.39
Bot - 5 Chopped a ball @ 9.64
Bot - 3 Chopped a ball @ 10.99
Bot - 3 Chopped a ball @ 16.32
ioioken Took over bot @ 16.49
Bot - 5 Swabbed @ 19.13
Bot - 3 Chopped a ball @ 21.68
Bot - 3 Swabbed @ 26.24
ioioken Chopped a ball @ 27.62
ioioken Swabbed @ 29.38
Bot - 5 Chopped a ball @ 36.21
ioioken Got a kill @ 41.30
Bot - 1 Was eliminated @ 41.30
ioioken Traded out @ 41.30
ioioken Was eliminated @ 41.30
Bot - 1 Got a kill @ 41.30
Bot - 1 Got the trade @ 41.30
ioioken Got bonus balled @ 41.43
Bot - 1 Hit a bonus ball @ 41.43
ioioken Hit a bonus ball @ 41.46
Bot - 1 Got bonus balled @ 41.46
Round Ended @ 41.58

Round #2 Recap Round length: 0:18 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 162.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 186.7 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 182.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 146.6 ft.
ioioken Got 1 kills Took 1 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 91 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 190.1 ft.

Round #2 Event log

Bot - 4 Was eliminated @ 1.46
Bot - 3 Got a kill @ 1.46
Bot - 1 Was eliminated @ 6.89
Bot - 2 Got a kill @ 6.89
Bot - 1 Got bonus balled @ 7.09
Bot - 2 Hit a bonus ball @ 7.09
Bot - 3 Was eliminated @ 14.93
ioioken Got a kill @ 14.93
Bot - 3 Got a kill @ 15.04
ioioken Was eliminated @ 15.04
Bot - 3 Got the trade @ 15.04
ioioken Traded out @ 15.04
Bot - 3 Got bonus balled @ 15.06
ioioken Hit a bonus ball @ 15.06
Bot - 3 Got bonus balled @ 15.16
ioioken Hit a bonus ball @ 15.16
ioioken Took over bot @ 18.37
Bot - 5 Bounced a player @ 18.39
ioioken Took a bounce @ 18.39
ioioken Was eliminated @ 18.41
Bot - 5 Got a kill @ 18.41
Round Ended @ 18.83

Round #3 Recap Round length: 0:32 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 185.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 147.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 217.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 202.8 ft.
ioioken Got 3 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 229.9 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 153.4 ft.

Round #3 Event log

Bot - 5 Got a kill @ 1.55
Bot - 2 Was eliminated @ 1.55
Bot - 5 Was eliminated @ 11.50
ioioken Got a kill @ 11.50
Bot - 1 Was eliminated @ 16.93
ioioken Got a kill @ 16.93
Bot - 1 Got bonus balled @ 17.12
ioioken Hit a bonus ball @ 17.12
ioioken Was eliminated @ 17.46
Bot - 1 Got a kill @ 17.46
ioioken Traded out @ 17.46
Bot - 1 Got the trade @ 17.46
ioioken Took over bot @ 21.33
ioioken Got a kill @ 32.21
Bot - 3 Was eliminated @ 32.21
Bot - 3 Got bonus balled @ 32.30
ioioken Hit a bonus ball @ 32.30
Bot - 3 Got bonus balled @ 32.38
ioioken Hit a bonus ball @ 32.38
Round Ended @ 32.45

Round #4 Recap Round length: 0:15 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 147.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 1 Swabs 1 Ran 160.7 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 168.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 162.8 ft.
ioioken Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 144 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 159.6 ft.

Round #4 Event log

Bot - 1 Was eliminated @ 1.47
Bot - 4 Got a kill @ 1.47
Bot - 2 Chopped a ball @ 3.58
Bot - 5 Got a kill @ 6.64
ioioken Was eliminated @ 6.64
Bot - 5 Hit a bonus ball @ 6.76
ioioken Got bonus balled @ 6.76
Bot - 5 Was eliminated @ 6.84
ioioken Got a kill @ 6.84
ioioken Got the trade @ 6.84
Bot - 5 Traded out @ 6.84
ioioken Hit a bonus ball @ 6.94
Bot - 5 Got bonus balled @ 6.94
Bot - 2 Swabbed @ 8.87
ioioken Took over bot @ 8.89
ioioken Was eliminated @ 13.64
Bot - 3 Got a kill @ 13.64
Bot - 4 Was eliminated @ 15.01
Bot - 3 Got a kill @ 15.01
Round Ended @ 15.44

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback