2D Paintball
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D5 - Rookie 3v3

3 Man Classic by Dietrich151
3 - 2
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 114 ioioken 4 4 1 Un-ranked 1
#2 102 Bot - 2 5 3 1.6 N/A 0
#3 101 Bot - 5 4 3 1.3 N/A 0
#4 66 Bot - 3 1 3 0.3 N/A 0
#5 61 Bot - 1 3 4 0.7 N/A 0
#6 60 Bot - 4 1 1 1 N/A 0
Campaign

2D Paintball Match Log #647891 (05-17-2023 @ 08:15am)

Round #1 Recap Round length: 0:21 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 1 Swabs 0 Ran 201.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 140.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 1 Swabs 0 Ran 165.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 162.3 ft.
ioioken Got 1 kills Took 1 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 145.8 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 93 shots Reloads 0 Chops 1 Swabs 0 Ran 171.4 ft.

Round #1 Event log

Bot - 5 Got a kill @ 5.49
Bot - 2 Was eliminated @ 5.49
Bot - 5 Got a kill @ 11.98
ioioken Was eliminated @ 11.98
ioioken Got bonus balled @ 12.11
Bot - 5 Hit a bonus ball @ 12.11
ioioken Took over bot @ 15.37
Bot - 1 Chopped a ball @ 15.78
Bot - 3 Chopped a ball @ 15.85
Bot - 5 Chopped a ball @ 17.37
ioioken Took a bounce @ 21.10
Bot - 1 Bounced a player @ 21.10
ioioken Was eliminated @ 21.17
Bot - 1 Got a kill @ 21.17
ioioken Got the trade @ 21.39
Bot - 1 Was eliminated @ 21.39
ioioken Got a kill @ 21.39
Bot - 1 Traded out @ 21.39
ioioken Hit a bonus ball @ 21.52
Bot - 1 Got bonus balled @ 21.52
Round Ended @ 21.60

Round #2 Recap Round length: 0:06 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 171.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 131.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 177.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 140.3 ft.
ioioken Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 20.5 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 158.1 ft.

Round #2 Event log

ioioken Was eliminated @ 1.59
Bot - 5 Got a kill @ 1.59
Bot - 2 Was eliminated @ 3.19
Bot - 5 Got a kill @ 3.19
Bot - 2 Got bonus balled @ 3.27
Bot - 3 Hit a bonus ball @ 3.27
Bot - 1 Got a kill @ 6.14
Bot - 4 Was eliminated @ 6.14
Bot - 1 Hit a bonus ball @ 6.29
Bot - 4 Got bonus balled @ 6.29
Round Ended @ 6.44

Round #3 Recap Round length: 0:33 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 140 shots Reloads 0 Chops 0 Swabs 0 Ran 332.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 1 Swabs 0 Ran 194.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 1 Swabs 1 Ran 146.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 118.3 ft.
ioioken Got 2 kills Took 0 bounces Fired 118 shots Reloads 0 Chops 0 Swabs 0 Ran 224.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 151.5 ft.

Round #3 Event log

ioioken Was eliminated @ 0.81
Bot - 3 Got a kill @ 0.81
Bot - 5 Was eliminated @ 1.68
Bot - 2 Got a kill @ 1.68
ioioken Took over bot @ 2.78
Bot - 3 Chopped a ball @ 6.23
Bot - 2 Chopped a ball @ 7.56
Bot - 1 Got a kill @ 7.93
Bot - 2 Was eliminated @ 7.93
Bot - 3 Was eliminated @ 11.20
ioioken Got a kill @ 11.20
Bot - 3 Swabbed @ 11.23
Bot - 1 Was eliminated @ 33.03
ioioken Got a kill @ 33.03
Bot - 1 Got bonus balled @ 33.30
ioioken Hit a bonus ball @ 33.30
Round Ended @ 33.39

Round #4 Recap Round length: 0:04 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 124.3 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 161.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 148.3 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 157.2 ft.
ioioken Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 114.1 ft.
Bot - 5 Got 0 kills Took 1 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 156.2 ft.

Round #4 Event log

Bot - 2 Got a kill @ 1.60
Bot - 3 Was eliminated @ 1.60
Bot - 2 Hit a bonus ball @ 1.95
Bot - 3 Got bonus balled @ 1.95
Bot - 4 Got a kill @ 2.43
Bot - 5 Was eliminated @ 2.43
Bot - 1 Was eliminated @ 3.76
Bot - 2 Got a kill @ 3.76
Bot - 1 Got bonus balled @ 3.88
Bot - 2 Hit a bonus ball @ 3.88
Round Ended @ 4.05

Round #5 Recap Round length: 0:05 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 124.8 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 132.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 126.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 138.7 ft.
ioioken Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 131.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 140.7 ft.

Round #5 Event log

Bot - 2 Got a kill @ 1.14
Bot - 5 Was eliminated @ 1.14
Bot - 1 Was eliminated @ 4.07
Bot - 2 Got a kill @ 4.07
Bot - 3 Was eliminated @ 5.40
ioioken Got a kill @ 5.40
Bot - 3 Got bonus balled @ 5.69
ioioken Hit a bonus ball @ 5.69
Round Ended @ 5.77

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback