2D Paintball
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D5 - Rookie 3v3

Manitoban 3v3 v1 by Nikola18
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 121 Bot - 1 3 0 3 N/A 0
#2 91 Bot - 5 3 1 3 N/A 0
#3 85 Bot - 3 3 1 3 N/A 0
#4 10 Bot - 2 1 1 1 N/A 0
#5 5 GIGGA_MONKEY 1 6 0.1 Un-ranked 1
#6 0 Bot - 4 0 2 0 N/A 0
Campaign

2D Paintball Match Log #649695 (05-31-2023 @ 08:04am)

Round #1 Recap Round length: 0:24 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 107 shots Reloads 0 Chops 0 Swabs 0 Ran 156.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 146.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 0 Swabs 0 Ran 193.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 148.6 ft.
Bot - 5 Got 1 kills Took 1 bounces Fired 90 shots Reloads 0 Chops 1 Swabs 1 Ran 201 ft.
GIGGA_MONKEY Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 301 ft.

Round #1 Event log

Bot - 5 Chopped a ball @ 1.92
Bot - 2 Was eliminated @ 4.19
Bot - 5 Got a kill @ 4.19
Bot - 1 Got a kill @ 6.29
GIGGA_MONKEY Was eliminated @ 6.29
Bot - 5 Swabbed @ 7.25
GIGGA_MONKEY Took over bot @ 11.24
Bot - 5 Took a bounce @ 21.14
GIGGA_MONKEY Bounced a player @ 21.14
Bot - 1 Got a kill @ 23.72
GIGGA_MONKEY Was eliminated @ 23.72
Bot - 1 Hit a bonus ball @ 23.83
GIGGA_MONKEY Got bonus balled @ 23.83
Round Ended @ 24.00

Round #2 Recap Round length: 0:12 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 143.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 130.2 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 168.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 136.7 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 166.5 ft.
GIGGA_MONKEY Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 198.8 ft.

Round #2 Event log

Bot - 5 Got a kill @ 4.18
GIGGA_MONKEY Was eliminated @ 4.18
GIGGA_MONKEY Took over bot @ 6.31
Bot - 3 Got a kill @ 6.79
Bot - 4 Was eliminated @ 6.79
Bot - 4 Got bonus balled @ 7.02
Bot - 5 Hit a bonus ball @ 7.02
Bot - 5 Got a kill @ 12.31
GIGGA_MONKEY Was eliminated @ 12.31
Round Ended @ 12.74

Round #3 Recap Round length: 0:15 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 131.2 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 156 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 159.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 165.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 172.5 ft.
GIGGA_MONKEY Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 297.4 ft.

Round #3 Event log

Bot - 3 Got a kill @ 6.59
GIGGA_MONKEY Was eliminated @ 6.59
Bot - 2 Got a kill @ 10.87
Bot - 5 Was eliminated @ 10.87
GIGGA_MONKEY Took over bot @ 11.22
Bot - 3 Got a kill @ 12.76
Bot - 4 Was eliminated @ 12.76
Bot - 3 Was eliminated @ 14.77
GIGGA_MONKEY Got a kill @ 14.77
Bot - 3 Got bonus balled @ 14.88
GIGGA_MONKEY Hit a bonus ball @ 14.88
GIGGA_MONKEY Was eliminated @ 15.00
Bot - 1 Got a kill @ 15.00
Round Ended @ 15.42

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback