2D Paintball
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D5 - Rookie 3v3

DMG Field by DMG
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 115 py 4 0 4 Un-ranked 1
#2 82 ShondoKu 3 2 1.5 Un-ranked 64
#3 46 Xanee 2 2 1 Un-ranked 1
#4 32 Bot - 1 2 3 0.6 N/A 0
#5 31 Bot - 2 2 3 0.6 N/A 0
#6 0 Bot - 3 0 3 0 N/A 0
Campaign

2D Paintball Match Log #649740 (05-31-2023 @ 10:59am)

Round #1 Recap Round length: 0:14 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 146.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 2 Swabs 0 Ran 149.4 ft.
Xanee Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 30.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 118.7 ft.
py Got 1 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 1 Swabs 0 Ran 78.5 ft.
ShondoKu Got 2 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 65.3 ft.

Round #1 Event log

Bot - 2 Bounced a player @ 1.36
Xanee Took a bounce @ 1.36
ShondoKu Got a kill @ 1.65
Bot - 3 Was eliminated @ 1.65
ShondoKu Hit a bonus ball @ 1.79
Bot - 3 Got bonus balled @ 1.79
Bot - 2 Chopped a ball @ 1.82
Xanee Was eliminated @ 1.85
Bot - 1 Got a kill @ 1.85
Xanee Got bonus balled @ 2.23
Bot - 1 Hit a bonus ball @ 2.23
py Chopped a ball @ 5.02
Bot - 2 Chopped a ball @ 5.27
Bot - 2 Was eliminated @ 12.24
py Got a kill @ 12.24
ShondoKu Got a kill @ 13.98
Bot - 1 Was eliminated @ 13.98
Round Ended @ 14.41

Round #2 Recap Round length: 0:06 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 30 shots Reloads 0 Chops 1 Swabs 0 Ran 141.7 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 132.7 ft.
Xanee Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 129.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 127.5 ft.
py Got 2 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 60.9 ft.
ShondoKu Got 1 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 1 Swabs 0 Ran 42 ft.

Round #2 Event log

ShondoKu Got a kill @ 0.73
Bot - 3 Was eliminated @ 0.73
Bot - 3 Got bonus balled @ 0.73
Xanee Hit a bonus ball @ 0.73
Bot - 2 Got a kill @ 2.48
Xanee Was eliminated @ 2.48
py Got a kill @ 3.42
Bot - 2 Was eliminated @ 3.42
ShondoKu Bounced a player @ 3.58
Bot - 1 Took a bounce @ 3.58
Bot - 1 Chopped a ball @ 5.47
ShondoKu Chopped a ball @ 5.50
py Got a kill @ 6.44
Bot - 1 Was eliminated @ 6.44
Bot - 1 Got bonus balled @ 6.66
ShondoKu Hit a bonus ball @ 6.66
Round Ended @ 6.78

Round #3 Recap Round length: 0:07 / Team Red Scored

Bot - 1 Got 0 kills Took 2 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 117.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 135.3 ft.
Xanee Got 2 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 238.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 137.4 ft.
py Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 91.6 ft.
ShondoKu Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 65.1 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 0.64
Xanee Got a kill @ 0.64
Bot - 2 Got a kill @ 4.15
ShondoKu Was eliminated @ 4.15
Bot - 2 Hit a bonus ball @ 4.32
ShondoKu Got bonus balled @ 4.32
Bot - 2 Was eliminated @ 5.69
py Got a kill @ 5.69
Xanee Got a kill @ 7.54
Bot - 3 Was eliminated @ 7.54
Round Ended @ 7.97

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback