2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 135 PLR_Crash 6 1 6 Un-ranked 8
#2 46 Bot - 4 2 1 2 N/A 0
#3 36 Bot - 5 3 3 1 N/A 0
#4 35 Bot - 2 1 2 0.5 N/A 0
#5 10 Bot - 1 1 3 0.3 N/A 0
#6 0 Bot - 3 0 3 0 N/A 0
Campaign

2D Paintball Match Log #650422 (06-06-2023 @ 01:47pm)

Round #1 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 149 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 129 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 135 ft.
PLR_Crash Got 2 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 92 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 124.7 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 149.2 ft.

Round #1 Event log

Bot - 2 Got a kill @ 1.23
Bot - 3 Was eliminated @ 1.23
Bot - 1 Got a kill @ 1.52
Bot - 2 Was eliminated @ 1.52
PLR_Crash Was eliminated @ 4.20
Bot - 5 Got a kill @ 4.20
Bot - 1 Was eliminated @ 4.33
PLR_Crash Got a kill @ 4.33
Bot - 1 Got bonus balled @ 4.67
PLR_Crash Hit a bonus ball @ 4.67
PLR_Crash Took over bot @ 6.02
PLR_Crash Got a kill @ 12.42
Bot - 5 Was eliminated @ 12.42
Round Ended @ 12.84

Round #2 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 144.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 164.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 139.7 ft.
PLR_Crash Got 2 kills Took 0 bounces Fired 92 shots Reloads 0 Chops 0 Swabs 0 Ran 175.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 154.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 165.9 ft.

Round #2 Event log

Bot - 3 Was eliminated @ 5.75
Bot - 4 Got a kill @ 5.75
PLR_Crash Got a kill @ 7.87
Bot - 5 Was eliminated @ 7.87
PLR_Crash Hit a bonus ball @ 8.21
Bot - 5 Got bonus balled @ 8.21
Bot - 1 Was eliminated @ 9.04
PLR_Crash Got a kill @ 9.04
Round Ended @ 9.47

Round #3 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 139.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 136.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 149.5 ft.
PLR_Crash Got 2 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 103.4 ft.
Bot - 4 Got 1 kills Took 1 bounces Fired 14 shots Reloads 0 Chops 1 Swabs 0 Ran 149.6 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 142.6 ft.

Round #3 Event log

Bot - 3 Was eliminated @ 2.45
Bot - 4 Got a kill @ 2.45
Bot - 3 Got bonus balled @ 2.61
Bot - 4 Hit a bonus ball @ 2.61
Bot - 5 Got a kill @ 3.65
Bot - 4 Was eliminated @ 3.65
Bot - 4 Chopped a ball @ 3.82
Bot - 4 Got bonus bounced @ 4.00
Bot - 5 Hit a bonus bounce @ 4.00
Bot - 2 Was eliminated @ 4.12
Bot - 5 Got a kill @ 4.12
Bot - 5 Hit a bonus ball @ 4.39
Bot - 2 Got bonus balled @ 4.39
Bot - 1 Was eliminated @ 5.12
PLR_Crash Got a kill @ 5.12
PLR_Crash Got a kill @ 7.63
Bot - 5 Was eliminated @ 7.63
Round Ended @ 8.05

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback