2D Paintball
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Place Score Player Kills Deaths K/D Ratio Rank Level
#1 127 nhetasPT 5 1 5 Un-ranked 38
#2 70 Bot - 2 2 1 2 N/A 0
#3 70 Bot - 4 2 0 2 N/A 0
#4 26 Bot - 3 2 3 0.6 N/A 0
#5 0 Bot - 1 0 3 0 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Tournament

2D Paintball Match Log #652124 (06-18-2023 @ 08:00am)

Round #1 Recap Round length: 0:29 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 142.6 ft.
nhetasPT Got 1 kills Took 0 bounces Fired 239 shots Reloads 1 Chops 1 Swabs 0 Ran 115.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 151 shots Reloads 0 Chops 2 Swabs 2 Ran 223.5 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 157 shots Reloads 0 Chops 1 Swabs 1 Ran 211.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 168 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 156 shots Reloads 0 Chops 0 Swabs 0 Ran 206.1 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 2.33
Bot - 4 Got a kill @ 2.33
Bot - 3 Chopped a ball @ 2.61
Bot - 3 Swabbed @ 5.77
Bot - 2 Chopped a ball @ 8.85
nhetasPT Was eliminated @ 9.42
Bot - 3 Got a kill @ 9.42
nhetasPT Took over bot @ 10.77
Bot - 2 Swabbed @ 12.26
nhetasPT Chopped a ball @ 20.52
nhetasPT Reloaded @ 21.73
Bot - 2 Chopped a ball @ 23.08
nhetasPT Got a kill @ 25.75
Bot - 3 Was eliminated @ 25.75
nhetasPT Hit a bonus ball @ 25.82
Bot - 3 Got bonus balled @ 25.82
Bot - 2 Swabbed @ 26.58
Bot - 2 Got a kill @ 28.67
Bot - 5 Was eliminated @ 28.67
Round Ended @ 29.09

Round #2 Recap Round length: 0:03 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 130.7 ft.
nhetasPT Got 2 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 71.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 126.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 153.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 154.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 134.1 ft.

Round #2 Event log

nhetasPT Got a kill @ 1.09
Bot - 5 Was eliminated @ 1.09
Bot - 3 Was eliminated @ 1.83
Bot - 4 Got a kill @ 1.83
Bot - 1 Was eliminated @ 3.55
nhetasPT Got a kill @ 3.55
Bot - 1 Got bonus balled @ 3.95
nhetasPT Hit a bonus ball @ 3.95
Round Ended @ 3.99

Round #3 Recap Round length: 0:05 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 132.7 ft.
nhetasPT Got 2 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 48.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 152.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 139 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 135.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 120.4 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 0.98
nhetasPT Got a kill @ 0.98
Bot - 2 Got a kill @ 1.66
Bot - 5 Was eliminated @ 1.66
Bot - 2 Was eliminated @ 1.91
Bot - 3 Got a kill @ 1.91
Bot - 2 Got bonus balled @ 2.00
Bot - 3 Hit a bonus ball @ 2.00
nhetasPT Got a kill @ 5.11
Bot - 3 Was eliminated @ 5.11
nhetasPT Hit a bonus ball @ 5.26
Bot - 3 Got bonus balled @ 5.26
nhetasPT Hit a bonus ball @ 5.33
Bot - 3 Got bonus balled @ 5.33
Round Ended @ 5.38

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback