2D Paintball
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3v3 Team Deathmatch

Saga 2022 by skwiz
44 - 31
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 161 Bot - 3 14 17 0.8 N/A 0
#2 151 Bot - 4 16 8 2 N/A 0
#3 148 Bot - 2 14 10 1.4 N/A 0
#4 133 micahhh 13 13 1 Un-ranked 2
#5 119 Bot - 5 8 8 1 N/A 0
#6 98 Bot - 1 9 18 0.5 N/A 0
Campaign

2D Paintball Match Log #653217 (06-26-2023 @ 04:57pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 47.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 61.5 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 57.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 1 Swabs 1 Ran 100.6 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 168 shots Reloads 0 Chops 1 Swabs 1 Ran 196.7 ft.
micahhh Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 66.2 ft.

Round #1 Event log

Bot - 5 Got a kill @ 149.79
Bot - 5 Hit a bonus ball @ 152.66
Bot - 5 Got a kill @ 169.63
Bot - 5 Hit a bonus ball @ 169.82
Bot - 4 Chopped a ball @ 171.11
Bot - 5 Chopped a ball @ 176.54
Bot - 4 Swabbed @ 177.44
Bot - 3 Got a kill @ 183.34
Bot - 5 Swabbed @ 184.38
Bot - 3 Got a kill @ 187.65
Bot - 4 Was eliminated @ 187.65
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback