2D Paintball
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1v1 - King of the Hill

Ten Bunker by alphabarredbattle
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 90 Mickle 3 0 3 Un-ranked 13
#2 0 kobejj8 0 3 0 Un-ranked 24
Campaign

2D Paintball Match Log #667528 (10-27-2023 @ 08:52am)

Round #1 Recap Round length: 0:09 / Team Blue Scored

Mickle Got 1 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 183.8 ft.
kobejj8 Got 0 kills Took 2 bounces Fired 86 shots Reloads 0 Chops 1 Swabs 0 Ran 157.4 ft.

Round #1 Event log

kobejj8 Chopped a ball @ 4.66
Mickle Bounced a player @ 9.23
kobejj8 Took a bounce @ 9.23
kobejj8 Was eliminated @ 9.47
Mickle Got a kill @ 9.47
Mickle Hit a bonus bounce @ 9.69
kobejj8 Got bonus bounced @ 9.69
Round Ended @ 9.89

Round #2 Recap Round length: 0:07 / Team Blue Scored

Mickle Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 139.1 ft.
kobejj8 Got 0 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 126.2 ft.

Round #2 Event log

Mickle Got a kill @ 7.29
kobejj8 Was eliminated @ 7.29
Round Ended @ 7.72

Round #3 Recap Round length: 0:27 / Team Blue Scored

Mickle Got 1 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 223.6 ft.
kobejj8 Got 0 kills Took 0 bounces Fired 180 shots Reloads 0 Chops 0 Swabs 0 Ran 317.6 ft.

Round #3 Event log

Mickle Got a kill @ 26.72
kobejj8 Was eliminated @ 26.72
Round Ended @ 27.14

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback