2D Paintball
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3v3 Team Deathmatch

ExtremelyLoud's Field by ExtremelyLoudandIncrediblyOnline
13 - 19
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 103 Bot - 1 8 8 1 N/A 0
#2 93 Bot - 3 6 3 2 N/A 0
#3 74 Bot - 5 4 2 2 N/A 0
#4 54 johnnyrockit 4 6 0.6 Un-ranked 5
#5 52 Bot - 2 6 5 1.2 N/A 0
#6 44 Bot - 4 3 7 0.4 N/A 0
Campaign

2D Paintball Match Log #668829 (11-05-2023 @ 02:51pm)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 179 shots Reloads 1 Chops 1 Swabs 1 Ran 145.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 42.6 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 113 shots Reloads 0 Chops 0 Swabs 0 Ran 142 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 205 shots Reloads 0 Chops 1 Swabs 1 Ran 182.4 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 0 Swabs 0 Ran 120.9 ft.
johnnyrockit Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.

Round #1 Event log

Bot - 1 Got a kill @ 156.51
Bot - 4 Got a kill @ 165.70
Bot - 4 Chopped a ball @ 177.82
Bot - 3 Got a kill @ 179.03
Bot - 1 Reloaded @ 180.61
Bot - 1 Chopped a ball @ 181.19
Bot - 4 Swabbed @ 183.54
Bot - 3 Got a kill @ 185.18
Bot - 1 Swabbed @ 185.70
Bot - 2 Was eliminated @ 187.67
Bot - 5 Got a kill @ 187.67
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback