2D Paintball
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D5 - Rookie 3v3

Fun by Faggens_Brodo
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 105 RICKY58 3 1 3 Un-ranked 19
#2 77 Bot - 4 5 2 2.5 N/A 0
#3 60 Bot - 2 1 0 1 N/A 0
#4 26 Bot - 1 2 3 0.6 N/A 0
#5 10 Bot - 5 1 3 0.3 N/A 0
#6 0 Bot - 3 0 3 0 N/A 0
Campaign

2D Paintball Match Log #670230 (11-11-2023 @ 09:49pm)

Round #1 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 141.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 135.9 ft.
RICKY58 Got 0 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 86.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 118.9 ft.
Bot - 4 Got 3 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 139.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 150.2 ft.

Round #1 Event log

Bot - 3 Was eliminated @ 1.07
Bot - 4 Got a kill @ 1.07
Bot - 1 Was eliminated @ 6.75
Bot - 4 Got a kill @ 6.75
Bot - 1 Got bonus balled @ 6.83
Bot - 4 Hit a bonus ball @ 6.83
Bot - 4 Got a kill @ 8.68
Bot - 5 Was eliminated @ 8.68
Bot - 4 Hit a bonus ball @ 8.84
Bot - 5 Got bonus balled @ 8.84
Round Ended @ 8.99

Round #2 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 161.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 143 ft.
RICKY58 Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 1 Swabs 0 Ran 105.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 150.3 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 131 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 163.8 ft.

Round #2 Event log

Bot - 1 Got a kill @ 1.84
RICKY58 Was eliminated @ 1.84
Bot - 1 Was eliminated @ 2.96
Bot - 4 Got a kill @ 2.96
Bot - 3 Was eliminated @ 3.00
Bot - 4 Got a kill @ 3.00
Bot - 4 Was eliminated @ 3.03
Bot - 5 Got a kill @ 3.03
RICKY58 Took over bot @ 3.22
RICKY58 Chopped a ball @ 5.73
RICKY58 Got a kill @ 10.08
Bot - 5 Was eliminated @ 10.08
RICKY58 Hit a bonus ball @ 10.26
Bot - 5 Got bonus balled @ 10.26
Round Ended @ 10.39

Round #3 Recap Round length: 0:15 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 169.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 171.4 ft.
RICKY58 Got 2 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 1 Swabs 0 Ran 170.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 160.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 169.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 1 Swabs 0 Ran 132 ft.

Round #3 Event log

Bot - 5 Chopped a ball @ 3.22
RICKY58 Got a kill @ 6.84
Bot - 5 Was eliminated @ 6.84
RICKY58 Hit a bonus ball @ 7.07
Bot - 5 Got bonus balled @ 7.07
Bot - 1 Got a kill @ 8.31
Bot - 4 Was eliminated @ 8.31
Bot - 1 Was eliminated @ 8.36
Bot - 2 Got a kill @ 8.36
Bot - 1 Hit a bonus ball @ 8.44
Bot - 4 Got bonus balled @ 8.44
RICKY58 Got a kill @ 15.17
Bot - 3 Was eliminated @ 15.17
RICKY58 Chopped a ball @ 15.37
Round Ended @ 15.60

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback