2D Paintball
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D5 - Rookie 3v3

Brodo's Field #2 by Faggens_Brodo
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 129 Anon-2732 5 1 5 Un-ranked 2
#2 122 Trae29 3 0 3 Un-ranked 14
#3 60 Bot - 2 1 0 1 N/A 0
#4 14 UnluckyJoe 1 4 0.2 Un-ranked 6
#5 0 Bot - 1 0 3 0 N/A 0
#6 0 Bot - 3 0 2 0 N/A 0
Campaign

2D Paintball Match Log #681668 (02-01-2024 @ 09:31pm)

Round #1 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 147.4 ft.
UnluckyJoe Got 1 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 28.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 166.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 149.4 ft.
Trae29 Got 2 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 125.1 ft.
Anon-2732 Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 213.3 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 1.48
Bot - 2 Got a kill @ 1.48
UnluckyJoe Was eliminated @ 2.19
Trae29 Got a kill @ 2.19
UnluckyJoe Took over bot @ 3.95
UnluckyJoe Got a kill @ 8.05
Anon-2732 Was eliminated @ 8.05
UnluckyJoe Hit a bonus ball @ 8.36
Anon-2732 Got bonus balled @ 8.36
Anon-2732 Took over bot @ 10.02
UnluckyJoe Was eliminated @ 12.39
Trae29 Got a kill @ 12.39
UnluckyJoe Got bonus balled @ 12.68
Trae29 Hit a bonus ball @ 12.68
Round Ended @ 12.77

Round #2 Recap Round length: 0:06 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 144.5 ft.
UnluckyJoe Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 1 Swabs 0 Ran 162.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 155.9 ft.
Trae29 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 1 Swabs 0 Ran 77.6 ft.
Anon-2732 Got 3 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 221.8 ft.

Round #2 Event log

UnluckyJoe Was eliminated @ 0.69
Anon-2732 Got a kill @ 0.69
Bot - 3 Was eliminated @ 1.96
Anon-2732 Got a kill @ 1.96
Bot - 2 Chopped a ball @ 3.83
Trae29 Chopped a ball @ 6.07
Bot - 1 Was eliminated @ 6.53
Anon-2732 Got a kill @ 6.53
Bot - 1 Got bonus balled @ 6.62
Anon-2732 Hit a bonus ball @ 6.62
Round Ended @ 6.80

Round #3 Recap Round length: 0:06 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 149.8 ft.
UnluckyJoe Got 0 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 2 Swabs 0 Ran 111.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 1 Swabs 0 Ran 158.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 142.6 ft.
Trae29 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 116.2 ft.
Anon-2732 Got 2 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 200.1 ft.

Round #3 Event log

UnluckyJoe Chopped a ball @ 0.88
Bot - 3 Was eliminated @ 1.25
Anon-2732 Got a kill @ 1.25
Bot - 1 Was eliminated @ 1.59
Anon-2732 Got a kill @ 1.59
Bot - 2 Chopped a ball @ 2.38
UnluckyJoe Chopped a ball @ 2.53
UnluckyJoe Was eliminated @ 6.60
Trae29 Got a kill @ 6.60
UnluckyJoe Got bonus balled @ 6.74
Trae29 Hit a bonus ball @ 6.74
Round Ended @ 6.90

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback