2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map #3 by Jer
3 - 2
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 107 Bot - 4 3 1 3 N/A 0
#2 90 Charleston 4 4 1 Un-ranked 19
#3 81 Bot - 2 3 3 1 N/A 0
#4 81 Bot - 5 2 3 0.6 N/A 0
#5 80 Bot - 3 3 3 1 N/A 0
#6 65 Bot - 1 3 4 0.7 N/A 0
Campaign

2D Paintball Match Log #686131 (03-13-2024 @ 03:09pm)

Round #1 Recap Round length: 1:23 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 91 shots Reloads 0 Chops 0 Swabs 0 Ran 389.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 150.6 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 0 Swabs 0 Ran 382.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 128 shots Reloads 0 Chops 1 Swabs 1 Ran 348.9 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 112 shots Reloads 0 Chops 0 Swabs 0 Ran 356 ft.
Charleston Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 114.6 ft.

Round #1 Event log

Bot - 5 Got a kill @ 6.33
Charleston Was eliminated @ 6.33
Bot - 2 Was eliminated @ 8.53
Bot - 3 Got a kill @ 8.53
Bot - 4 Chopped a ball @ 12.70
Bot - 4 Swabbed @ 67.65
Bot - 3 Got a kill @ 83.30
Bot - 4 Was eliminated @ 83.30
Round Ended @ 83.72

Round #2 Recap Round length: 0:14 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 1 Swabs 1 Ran 164.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 163 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 167.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 163.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 142.3 ft.
Charleston Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 128.8 ft.

Round #2 Event log

Bot - 1 Chopped a ball @ 2.52
Bot - 2 Got a kill @ 7.38
Bot - 5 Was eliminated @ 7.38
Bot - 1 Swabbed @ 8.87
Bot - 3 Was eliminated @ 13.05
Charleston Got a kill @ 13.05
Bot - 3 Got bonus balled @ 13.24
Charleston Hit a bonus ball @ 13.24
Bot - 1 Was eliminated @ 14.34
Bot - 4 Got a kill @ 14.34
Round Ended @ 14.77

Round #3 Recap Round length: 0:15 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 160.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 156.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 171.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 165.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 155.1 ft.
Charleston Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 234.8 ft.

Round #3 Event log

Bot - 2 Got a kill @ 5.80
Bot - 5 Was eliminated @ 5.80
Bot - 1 Was eliminated @ 11.24
Bot - 4 Got a kill @ 11.24
Bot - 1 Got bonus balled @ 11.55
Bot - 4 Hit a bonus ball @ 11.55
Bot - 3 Was eliminated @ 14.98
Charleston Got a kill @ 14.98
Bot - 3 Got bonus balled @ 15.22
Charleston Hit a bonus ball @ 15.22
Round Ended @ 15.32

Round #4 Recap Round length: 0:21 / Team Blue Scored

Bot - 1 Got 2 kills Took 1 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 162.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 1 Swabs 1 Ran 157.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 0 Swabs 0 Ran 198.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 149.1 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 85 shots Reloads 0 Chops 0 Swabs 0 Ran 187.1 ft.
Charleston Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 214.5 ft.

Round #4 Event log

Bot - 2 Chopped a ball @ 2.09
Charleston Was eliminated @ 3.58
Bot - 1 Got a kill @ 3.58
Bot - 2 Swabbed @ 8.23
Bot - 2 Was eliminated @ 11.42
Bot - 1 Got a kill @ 11.42
Bot - 2 Got a kill @ 11.55
Bot - 1 Was eliminated @ 11.55
Bot - 1 Traded out @ 11.55
Bot - 2 Got the trade @ 11.55
Bot - 1 Got bonus balled @ 11.60
Bot - 4 Hit a bonus ball @ 11.60
Bot - 2 Hit a bonus ball @ 11.68
Bot - 1 Got bonus balled @ 11.68
Bot - 4 Hit a bonus bounce @ 11.72
Bot - 1 Got bonus bounced @ 11.72
Charleston Took over bot @ 13.30
Bot - 5 Got a kill @ 21.19
Charleston Was eliminated @ 21.19
Charleston Got bonus balled @ 21.31
Bot - 5 Hit a bonus ball @ 21.31
Round Ended @ 21.47

Round #5 Recap Round length: 0:16 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 165.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 144.7 ft.
Bot - 3 Got 1 kills Took 1 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 147.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 148.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 164.4 ft.
Charleston Got 2 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 1 Swabs 0 Ran 162.9 ft.

Round #5 Event log

Bot - 2 Was eliminated @ 3.10
Bot - 3 Got a kill @ 3.10
Charleston Chopped a ball @ 7.18
Bot - 3 Was eliminated @ 8.39
Bot - 4 Got a kill @ 8.39
Bot - 5 Was eliminated @ 12.01
Charleston Got a kill @ 12.01
Bot - 1 Was eliminated @ 16.36
Charleston Got a kill @ 16.36
Bot - 1 Got a kill @ 16.40
Charleston Was eliminated @ 16.40
Bot - 1 Got the trade @ 16.40
Charleston Traded out @ 16.40
Round Ended @ 16.78

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback