2D Paintball
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7v7 Team Deathmatch

PSP World Cup 2014 by Jer
61 - 70
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 155 Bot - 7 11 9 1.2 N/A 0
#2 154 Bot - 12 12 11 1 N/A 0
#3 137 Bot - 1 10 15 0.6 N/A 0
#4 135 Bot - 6 11 12 0.9 N/A 0
#5 130 Bot - 3 8 1 8 N/A 0
#6 122 Bot - 4 9 9 1 N/A 0
#7 117 Bot - 9 7 2 3.5 N/A 0
#8 115 Bot - 13 12 12 1 N/A 0
#9 102 jbedford 5 3 1.6 Un-ranked 64
#10 99 Bot - 10 8 14 0.5 N/A 0
#11 88 jamestwdm 10 13 0.7 Un-ranked 61
#12 75 Bot - 5 9 12 0.7 N/A 0
#13 74 Bot - 2 3 3 1 N/A 0
#14 69 Bot - 8 8 7 1.1 N/A 0
#15 65 Bot - 11 7 7 1 N/A 0
Campaign

2D Paintball Match Log #688527 (04-05-2024 @ 12:21pm)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 11 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 50.4 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 37 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 58.8 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 376 shots Reloads 1 Chops 2 Swabs 2 Ran 216.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 144 shots Reloads 0 Chops 0 Swabs 0 Ran 86.1 ft.
jbedford Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 78.4 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 40.6 ft.
Bot - 6 Got 0 kills Took 0 bounces Fired 100 shots Reloads 0 Chops 1 Swabs 0 Ran 75.8 ft.
Bot - 7 Got 1 kills Took 0 bounces Fired 270 shots Reloads 1 Chops 0 Swabs 0 Ran 133.5 ft.
Bot - 8 Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 40 ft.
jamestwdm Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 29.5 ft.
Bot - 9 Got 2 kills Took 2 bounces Fired 537 shots Reloads 3 Chops 4 Swabs 4 Ran 296.3 ft.
Bot - 10 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 43.6 ft.
Bot - 12 Got 2 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 55.4 ft.
Bot - 13 Got 1 kills Took 0 bounces Fired 197 shots Reloads 1 Chops 1 Swabs 0 Ran 84.7 ft.

Round #1 Event log

Bot - 9 Took a bounce @ 106.07
Bot - 9 Chopped a ball @ 107.95
Bot - 9 Swabbed @ 112.46
Bot - 9 Chopped a ball @ 125.77
Bot - 9 Swabbed @ 129.72
Bot - 9 Reloaded @ 137.42
Bot - 3 Bounced a player @ 137.58
Bot - 9 Took a bounce @ 141.93
Bot - 3 Chopped a ball @ 142.82
Bot - 3 Swabbed @ 145.55
Bot - 3 Chopped a ball @ 152.62
Bot - 3 Swabbed @ 156.45
Bot - 9 Reloaded @ 157.25
Bot - 7 Got a kill @ 161.95
Bot - 3 Reloaded @ 162.16
Bot - 9 Chopped a ball @ 162.39
Bot - 3 Got a kill @ 164.14
Bot - 3 Hit a bonus ball @ 164.36
Bot - 9 Swabbed @ 166.18
Bot - 13 Got a kill @ 167.76
Bot - 3 Got a kill @ 169.59
Bot - 9 Got a kill @ 171.83
Bot - 9 Hit a bonus ball @ 172.08
Bot - 7 Bounced a player @ 173.50
Bot - 2 Got a kill @ 179.34
Bot - 9 Chopped a ball @ 179.49
Bot - 7 Reloaded @ 181.20
Bot - 9 Reloaded @ 181.80
Bot - 9 Swabbed @ 184.43
Bot - 12 Got a kill @ 184.51
Bot - 12 Hit a bonus ball @ 184.84
Bot - 4 Got a kill @ 185.17
Bot - 13 Reloaded @ 186.32
Bot - 13 Chopped a ball @ 186.67
jamestwdm Was eliminated @ 188.38
Bot - 9 Got a kill @ 188.38
Bot - 6 Chopped a ball @ 189.33
Bot - 5 Was eliminated @ 189.41
Bot - 12 Got a kill @ 189.41
Bot - 5 Got a kill @ 189.77
Bot - 8 Was eliminated @ 189.77
Bot - 13 Was eliminated @ 189.86
Bot - 8 Got a kill @ 189.86
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback