2D Paintball
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D5 - Rookie 3v3

Smart Parts Paintball World Championship 2006 by Player1
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 120 cooper54343 7 1 7 Un-ranked 3
#2 60 Bot - 2 1 1 1 N/A 0
#3 60 Bot - 4 1 1 1 N/A 0
#4 25 Bot - 3 2 3 0.6 N/A 0
#5 10 Bot - 1 1 3 0.3 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Campaign

2D Paintball Match Log #704042 (10-14-2024 @ 10:54am)

Round #1 Recap Round length: 0:23 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 183.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 151.4 ft.
Bot - 3 Got 1 kills Took 1 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 163.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 124 shots Reloads 0 Chops 0 Swabs 0 Ran 201 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 155.8 ft.
cooper54343 Got 2 kills Took 0 bounces Fired 151 shots Reloads 0 Chops 0 Swabs 0 Ran 142 ft.

Round #1 Event log

Bot - 1 Got a kill @ 1.69
Bot - 2 Was eliminated @ 1.69
Bot - 4 Got a kill @ 2.86
Bot - 5 Was eliminated @ 2.86
Bot - 1 Was eliminated @ 16.44
cooper54343 Got a kill @ 16.44
Bot - 3 Took a bounce @ 19.80
Bot - 4 Bounced a player @ 19.80
Bot - 3 Was eliminated @ 23.40
cooper54343 Got a kill @ 23.40
Bot - 3 Got a kill @ 23.69
cooper54343 Was eliminated @ 23.69
Bot - 3 Got the trade @ 23.69
cooper54343 Traded out @ 23.69
Round Ended @ 23.82

Round #2 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 1 Swabs 1 Ran 174.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 141.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 118.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 166.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 168.3 ft.
cooper54343 Got 2 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 120.5 ft.

Round #2 Event log

Bot - 1 Chopped a ball @ 1.83
Bot - 3 Was eliminated @ 1.96
cooper54343 Got a kill @ 1.96
Bot - 1 Swabbed @ 6.55
Bot - 1 Was eliminated @ 9.24
cooper54343 Got a kill @ 9.24
Bot - 1 Got bonus balled @ 9.42
cooper54343 Hit a bonus ball @ 9.42
Bot - 1 Got bonus balled @ 9.49
cooper54343 Hit a bonus ball @ 9.49
Bot - 2 Got a kill @ 11.05
Bot - 5 Was eliminated @ 11.05
Round Ended @ 11.48

Round #3 Recap Round length: 0:22 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 121.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 94 shots Reloads 0 Chops 1 Swabs 1 Ran 185.8 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 189.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 146.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 180.7 ft.
cooper54343 Got 3 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 159.8 ft.

Round #3 Event log

Bot - 3 Got a kill @ 1.45
Bot - 4 Was eliminated @ 1.45
Bot - 1 Was eliminated @ 6.81
cooper54343 Got a kill @ 6.81
Bot - 2 Chopped a ball @ 14.58
Bot - 5 Was eliminated @ 16.68
cooper54343 Got a kill @ 16.68
Bot - 2 Swabbed @ 20.77
Bot - 3 Was eliminated @ 22.00
cooper54343 Got a kill @ 22.00
Round Ended @ 22.41

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback