2D Paintball
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D5 - Rookie 3v3

3 Man Classic by Dietrich151
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 95 Scout15 2 0 2 Un-ranked 3
#2 83 Splitking 6 3 2 Un-ranked 8
#3 60 Bot - 3 1 0 1 N/A 0
#4 15 Bot - 1 1 3 0.3 N/A 0
#5 15 Bot - 2 1 3 0.3 N/A 0
#6 15 Bot - 4 1 3 0.3 N/A 0
Campaign

2D Paintball Match Log #718737 (05-31-2025 @ 11:16am)

Round #1 Recap Round length: 0:04 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 112 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 132.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 134.9 ft.
Scout15 Got 2 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 155.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 115.9 ft.
Splitking Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 135.5 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 1.12
Scout15 Got a kill @ 1.12
Bot - 4 Was eliminated @ 2.28
Splitking Got a kill @ 2.28
Bot - 2 Was eliminated @ 4.19
Scout15 Got a kill @ 4.19
Bot - 2 Got bonus bounced @ 4.30
Scout15 Hit a bonus bounce @ 4.30
Round Ended @ 4.62

Round #2 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 124.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 140.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 162.8 ft.
Scout15 Got 0 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 139.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 1 Swabs 0 Ran 136.8 ft.
Splitking Got 3 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 146.1 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 0.43
Splitking Got a kill @ 0.43
Bot - 1 Got bonus bounced @ 0.67
Splitking Hit a bonus bounce @ 0.67
Bot - 4 Chopped a ball @ 0.96
Bot - 4 Got a kill @ 2.73
Splitking Was eliminated @ 2.73
Splitking Took over bot @ 4.38
Bot - 4 Was eliminated @ 4.61
Splitking Got a kill @ 4.61
Bot - 2 Was eliminated @ 8.49
Splitking Got a kill @ 8.49
Splitking Was eliminated @ 8.58
Bot - 2 Got a kill @ 8.58
Splitking Traded out @ 8.58
Bot - 2 Got the trade @ 8.58
Round Ended @ 8.92

Round #3 Recap Round length: 0:06 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 138.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 144.2 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 148.3 ft.
Scout15 Got 0 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 202.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 142.7 ft.
Splitking Got 2 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 169.5 ft.

Round #3 Event log

Bot - 4 Was eliminated @ 1.24
Splitking Got a kill @ 1.24
Bot - 2 Was eliminated @ 1.33
Bot - 3 Got a kill @ 1.33
Bot - 1 Got a kill @ 5.70
Splitking Was eliminated @ 5.70
Bot - 1 Was eliminated @ 6.15
Splitking Got a kill @ 6.15
Bot - 1 Traded out @ 6.15
Splitking Got the trade @ 6.15
Round Ended @ 6.58

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback