2D Paintball
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D5 - Rookie 3v3

Beast Mode by DMG
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 137 Sushu 6 0 6 Un-ranked 8
#2 96 Bot - 2 2 0 2 N/A 0
#3 35 Bot - 4 1 2 0.5 N/A 0
#4 11 Bot - 1 1 3 0.3 N/A 0
#5 10 Bot - 5 1 3 0.3 N/A 0
#6 0 Bot - 3 0 3 0 N/A 0
Campaign

2D Paintball Match Log #720002 (06-26-2025 @ 09:26am)

Round #1 Recap Round length: 0:21 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 161.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 1 Swabs 0 Ran 208.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 173.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 160.6 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 95 shots Reloads 0 Chops 0 Swabs 0 Ran 187.9 ft.
Sushu Got 3 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 162.7 ft.

Round #1 Event log

Bot - 1 Got a kill @ 5.36
Bot - 4 Was eliminated @ 5.36
Bot - 1 Hit a bonus ball @ 5.46
Bot - 4 Got bonus balled @ 5.46
Bot - 3 Was eliminated @ 9.12
Sushu Got a kill @ 9.12
Bot - 1 Was eliminated @ 12.12
Sushu Got a kill @ 12.12
Bot - 1 Got bonus balled @ 12.32
Sushu Hit a bonus ball @ 12.32
Bot - 2 Chopped a ball @ 17.31
Bot - 5 Was eliminated @ 21.57
Sushu Got a kill @ 21.57
Bot - 5 Got bonus balled @ 21.65
Sushu Hit a bonus ball @ 21.65
Round Ended @ 21.83

Round #2 Recap Round length: 0:04 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 144.2 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 143.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 159.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 132.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 127.1 ft.
Sushu Got 2 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 1 Swabs 0 Ran 108.4 ft.

Round #2 Event log

Bot - 5 Was eliminated @ 0.53
Sushu Got a kill @ 0.53
Sushu Chopped a ball @ 1.93
Bot - 1 Was eliminated @ 3.20
Sushu Got a kill @ 3.20
Sushu Hit a bonus bounce @ 3.51
Bot - 1 Got bonus bounced @ 3.51
Bot - 2 Got a kill @ 4.02
Bot - 3 Was eliminated @ 4.02
Bot - 3 Got bonus balled @ 4.15
Bot - 2 Hit a bonus ball @ 4.15
Round Ended @ 4.32

Round #3 Recap Round length: 0:13 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 163.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 199.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 141.4 ft.
Bot - 4 Got 1 kills Took 1 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 189.8 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 165.9 ft.
Sushu Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 3 Ran 110.4 ft.

Round #3 Event log

Sushu Swabbed @ 1.45
Sushu Swabbed @ 3.27
Sushu Swabbed @ 5.31
Bot - 2 Got a kill @ 7.26
Bot - 3 Was eliminated @ 7.26
Bot - 5 Bounced a player @ 11.47
Bot - 4 Took a bounce @ 11.47
Bot - 4 Was eliminated @ 11.49
Bot - 5 Got a kill @ 11.49
Bot - 1 Was eliminated @ 11.75
Bot - 4 Got a kill @ 11.75
Bot - 5 Was eliminated @ 13.42
Sushu Got a kill @ 13.42
Round Ended @ 13.84

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback