2D Paintball
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D5 - Rookie 3v3

Derp by jbedford
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 85 Bot - 1 3 1 3 N/A 0
#2 75 Bot - 2 2 1 2 N/A 0
#3 50 Bot - 4 2 2 1 N/A 0
#4 35 Bot - 5 1 1 1 N/A 0
#5 33 MattJ3 1 3 0.3 Un-ranked 0
#6 21 Bot - 3 2 3 0.6 N/A 0
Campaign

2D Paintball Match Log #720202 (06-30-2025 @ 10:52am)

Round #1 Recap Round length: 0:20 / Team Red Scored

MattJ3 Got 1 kills Took 1 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 93.4 ft.
Bot - 1 Got 2 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 203.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 1 Swabs 1 Ran 186.7 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 161.3 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 210.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 156.6 ft.

Round #1 Event log

Bot - 4 Bounced a player @ 1.56
Bot - 3 Took a bounce @ 1.56
MattJ3 Was eliminated @ 6.79
Bot - 1 Got a kill @ 6.79
Bot - 1 Got a kill @ 7.86
Bot - 3 Was eliminated @ 7.86
Bot - 2 Chopped a ball @ 10.32
MattJ3 Took over bot @ 12.35
Bot - 2 Swabbed @ 18.47
Bot - 4 Bounced a player @ 20.43
MattJ3 Took a bounce @ 20.43
MattJ3 Got a kill @ 20.43
Bot - 4 Was eliminated @ 20.43
MattJ3 Traded out @ 20.57
MattJ3 Was eliminated @ 20.57
Bot - 4 Got a kill @ 20.57
Bot - 4 Got the trade @ 20.57
Round Ended @ 20.99

Round #2 Recap Round length: 1:30 / Team Red Scored

MattJ3 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 173.8 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 139 shots Reloads 0 Chops 0 Swabs 0 Ran 398.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 115 shots Reloads 0 Chops 0 Swabs 0 Ran 239.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 154.1 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 157 shots Reloads 0 Chops 0 Swabs 0 Ran 860.6 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 142 shots Reloads 0 Chops 0 Swabs 0 Ran 393.3 ft.

Round #2 Event log

Bot - 3 Was eliminated @ 3.31
Bot - 4 Got a kill @ 3.32
Bot - 2 Was eliminated @ 33.86
Bot - 5 Got a kill @ 33.86
Round Ended @ 90.00

Round #3 Recap Round length: 0:29 / Team Red Scored

MattJ3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 98 shots Reloads 0 Chops 0 Swabs 0 Ran 206.2 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 110 shots Reloads 0 Chops 0 Swabs 0 Ran 171 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 109 shots Reloads 0 Chops 0 Swabs 0 Ran 236.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 151.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 95 shots Reloads 0 Chops 2 Swabs 1 Ran 229.1 ft.

Round #3 Event log

MattJ3 Was eliminated @ 7.17
Bot - 2 Got a kill @ 7.17
Bot - 5 Chopped a ball @ 13.46
Bot - 3 Got a kill @ 13.71
Bot - 4 Was eliminated @ 13.71
Bot - 5 Chopped a ball @ 16.83
Bot - 5 Swabbed @ 22.59
Bot - 3 Was eliminated @ 25.59
Bot - 1 Got a kill @ 25.59
Bot - 1 Was eliminated @ 25.87
Bot - 3 Got a kill @ 25.87
Bot - 1 Traded out @ 25.87
Bot - 3 Got the trade @ 25.87
Bot - 1 Got bonus balled @ 26.03
Bot - 3 Hit a bonus ball @ 26.03
Bot - 2 Got a kill @ 28.85
Bot - 5 Was eliminated @ 28.85
Round Ended @ 29.27

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback