2D Paintball
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Place Score Player Kills Deaths K/D Ratio Rank Level
#1 106 Bot - 4 3 0 3 N/A 0
#2 104 balboaGT 5 1 5 Un-ranked 9
#3 86 Bot - 2 1 0 1 N/A 0
#4 17 Bot - 5 1 3 0.3 N/A 0
#5 0 Bot - 1 0 3 0 N/A 0
#6 0 Bot - 3 0 3 0 N/A 0
Tournament

2D Paintball Match Log #721809 (08-02-2025 @ 11:03pm)

Round #1 Recap Round length: 0:03 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 130.4 ft.
balboaGT Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 1 Swabs 0 Ran 43 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 144.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 151.4 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 135 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 136.8 ft.

Round #1 Event log

balboaGT Got a kill @ 0.98
Bot - 5 Was eliminated @ 0.98
balboaGT Chopped a ball @ 1.05
Bot - 3 Was eliminated @ 1.71
Bot - 4 Got a kill @ 1.71
Bot - 1 Was eliminated @ 3.47
Bot - 4 Got a kill @ 3.47
Bot - 1 Got bonus balled @ 3.55
Bot - 4 Hit a bonus ball @ 3.55
Round Ended @ 3.73

Round #2 Recap Round length: 0:06 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 128.6 ft.
balboaGT Got 2 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 56.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 1 Swabs 0 Ran 138.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 148.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 142.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 184.9 ft.

Round #2 Event log

Bot - 2 Got a kill @ 1.73
Bot - 3 Was eliminated @ 1.73
Bot - 2 Hit a bonus ball @ 1.78
Bot - 3 Got bonus balled @ 1.78
Bot - 2 Chopped a ball @ 2.26
Bot - 1 Was eliminated @ 4.20
balboaGT Got a kill @ 4.20
balboaGT Got a kill @ 6.23
Bot - 5 Was eliminated @ 6.23
balboaGT Hit a bonus ball @ 6.43
Bot - 5 Got bonus balled @ 6.43
Round Ended @ 6.55

Round #3 Recap Round length: 0:05 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 126.7 ft.
balboaGT Got 2 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 68.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 138.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 126.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 135.4 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 137.2 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 0.68
balboaGT Got a kill @ 0.68
Bot - 1 Got bonus balled @ 0.80
balboaGT Hit a bonus ball @ 0.80
Bot - 1 Got bonus balled @ 0.88
balboaGT Hit a bonus ball @ 0.88
Bot - 4 Got a kill @ 0.91
Bot - 3 Was eliminated @ 0.91
Bot - 5 Was eliminated @ 4.76
balboaGT Got a kill @ 4.76
balboaGT Was eliminated @ 4.93
Bot - 5 Got a kill @ 4.93
balboaGT Traded out @ 4.93
Bot - 5 Got the trade @ 4.93
balboaGT Got bonus balled @ 4.99
Bot - 5 Hit a bonus ball @ 4.99
balboaGT Hit a bonus ball @ 5.06
Bot - 5 Got bonus balled @ 5.06
balboaGT Got bonus balled @ 5.06
Bot - 5 Hit a bonus ball @ 5.06
Round Ended @ 5.13

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback