2D Paintball
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D5 - Rookie 3v3

Was only 17 (3man) by Liam
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 128 Bot - 3 4 0 4 N/A 0
#2 96 Bot - 1 4 0 4 N/A 0
#3 63 ECLIPSE-Luke 1 2 0.5 Un-ranked 3
#4 29 LUKEWECAMP 2 4 0.5 Un-ranked 1
#5 0 Bot - 2 0 2 0 N/A 0
#6 0 Bot - 4 0 3 0 N/A 0
Campaign

2D Paintball Match Log #734463 (03-06-2026 @ 10:29am)

Round #1 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 142.2 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 127.8 ft.
LUKEWECAMP Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 1 Swabs 0 Ran 92.5 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 159.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 2 Swabs 1 Ran 151.5 ft.
ECLIPSE-Luke Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 49.5 ft.

Round #1 Event log

Bot - 4 Chopped a ball @ 1.65
LUKEWECAMP Chopped a ball @ 1.84
Bot - 1 Got a kill @ 4.80
Bot - 2 Was eliminated @ 4.80
Bot - 1 Hit a • bonus ball @ 4.92
Bot - 2 Got • bonus balled @ 4.92
Bot - 4 Swabbed @ 7.08
Bot - 3 Got a kill @ 8.93
Bot - 4 Was eliminated @ 8.93
Bot - 4 Chopped a ball @ 8.98
Bot - 3 Hit a • bonus ball @ 9.06
Bot - 4 Got • bonus balled @ 9.06
ECLIPSE-Luke Was eliminated @ 10.25
LUKEWECAMP Got a kill @ 10.25
LUKEWECAMP Hit a • bonus ball @ 10.39
ECLIPSE-Luke Got • bonus balled @ 10.39
LUKEWECAMP Was eliminated @ 10.77
ECLIPSE-Luke Got a kill @ 10.77
LUKEWECAMP Traded out @ 10.77
ECLIPSE-Luke Got the trade @ 10.77
Round Ended @ 11.19

Round #2 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 153.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 139.2 ft.
LUKEWECAMP Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 214.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 155.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 133 ft.
ECLIPSE-Luke Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 188.9 ft.

Round #2 Event log

Bot - 1 Got a kill @ 3.12
Bot - 4 Was eliminated @ 3.12
LUKEWECAMP Was eliminated @ 6.28
Bot - 3 Got a kill @ 6.28
LUKEWECAMP Took over bot @ 8.22
Bot - 1 Got a kill @ 10.91
LUKEWECAMP Was eliminated @ 10.91
Round Ended @ 11.34

Round #3 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 131 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 135.8 ft.
LUKEWECAMP Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 125.1 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 145.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 145.6 ft.
ECLIPSE-Luke Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 46.9 ft.

Round #3 Event log

LUKEWECAMP Got a kill @ 0.93
ECLIPSE-Luke Was eliminated @ 0.93
Bot - 1 Got a kill @ 2.09
Bot - 2 Was eliminated @ 2.09
ECLIPSE-Luke Took over bot @ 3.04
Bot - 3 Got a kill @ 7.32
Bot - 4 Was eliminated @ 7.32
Bot - 3 Hit a • bonus ball @ 7.42
Bot - 4 Got • bonus balled @ 7.42
LUKEWECAMP Was eliminated @ 7.79
Bot - 3 Got a kill @ 7.79
LUKEWECAMP Got • bonus balled @ 7.96
Bot - 3 Hit a • bonus ball @ 7.96
Round Ended @ 8.10

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback