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7v7 Team Deathmatch

NPPL San Diego 2006 by Jim
62 - 54
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 220 Bot - 2 17 9 1.8 N/A 0
#2 205 Bot - 13 16 5 3.2 N/A 0
#3 173 Bot - 6 12 7 1.7 N/A 0
#4 145 Bot - 9 11 9 1.2 N/A 0
#5 145 Bot - 10 9 5 1.8 N/A 0
#6 109 Bot - 11 8 9 0.8 N/A 0
#7 107 Bot - 4 7 6 1.1 N/A 0
#8 94 Bot - 5 7 11 0.6 N/A 0
#9 80 Bot - 7 5 8 0.6 N/A 0
#10 80 Bot - 12 9 10 0.9 N/A 0
#11 65 Phez 4 11 0.3 Un-ranked 16
#12 64 Bot - 1 3 6 0.5 N/A 0
#13 27 Bot - 8 4 11 0.3 N/A 0
#14 16 Bot - 3 3 8 0.3 N/A 0
Campaign

2D Paintball Match Log #739199 (06-13-2026 @ 09:15pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 423 shots Reloads 2 Chops 2 Swabs 2 Ran 129.2 ft.
Bot - 2 Got 3 kills Took 0 bounces Fired 168 shots Reloads 0 Chops 0 Swabs 0 Ran 123.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 1 Swabs 1 Ran 57.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 54.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 22 ft.
Bot - 6 Got 3 kills Took 0 bounces Fired 122 shots Reloads 0 Chops 0 Swabs 0 Ran 80.7 ft.
Bot - 7 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 40.7 ft.
Bot - 8 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 49.2 ft.
Bot - 9 Got 2 kills Took 0 bounces Fired 138 shots Reloads 0 Chops 1 Swabs 0 Ran 79.9 ft.
Bot - 10 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 1.7 ft.
Bot - 11 Got 3 kills Took 0 bounces Fired 380 shots Reloads 1 Chops 4 Swabs 3 Ran 208.3 ft.
Phez Got 1 kills Took 0 bounces Fired 133 shots Reloads 0 Chops 1 Swabs 0 Ran 70.8 ft.
Bot - 12 Got 1 kills Took 1 bounces Fired 158 shots Reloads 0 Chops 1 Swabs 1 Ran 96.7 ft.
Bot - 13 Got 0 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 1 Swabs 1 Ran 53.4 ft.

Round #1 Event log

Bot - 11 Chopped a ball @ 126.23
Bot - 11 Swabbed @ 129.44
Bot - 11 Chopped a ball @ 130.37
Bot - 11 Swabbed @ 134.24
Bot - 1 Chopped a ball @ 143.74
Bot - 1 Swabbed @ 148.26
Bot - 1 Bounced a player @ 151.12
Bot - 1 Reloaded @ 152.00
Bot - 11 Reloaded @ 152.84
Bot - 11 Got a kill @ 153.23
Bot - 11 Bounced a player @ 153.65
Bot - 11 Got a kill @ 159.80
Bot - 12 Got a kill @ 167.18
Bot - 12 Took a bounce @ 168.05
Bot - 11 Chopped a ball @ 169.40
Bot - 1 Chopped a ball @ 170.54
Bot - 11 Got a kill @ 171.03
Bot - 2 Got a kill @ 171.62
Bot - 2 Hit a bonus ball @ 171.76
Bot - 1 Reloaded @ 172.46
Bot - 6 Got a kill @ 173.24
Bot - 11 Swabbed @ 173.67
Bot - 1 Swabbed @ 174.79
Bot - 6 Got a kill @ 175.69
Bot - 12 Chopped a ball @ 175.74
Bot - 6 Hit a bonus ball @ 175.81
Phez Got a kill @ 178.26
Bot - 12 Swabbed @ 179.88
Bot - 2 Bounced a player @ 181.52
Bot - 2 Got a kill @ 181.57
Bot - 2 Hit a bonus ball @ 181.77
Bot - 3 Chopped a ball @ 182.08
Bot - 9 Got a kill @ 182.29
Phez Chopped a ball @ 183.60
Bot - 6 Got a kill @ 184.69
Bot - 3 Swabbed @ 185.48
Bot - 2 Hit a bonus ball @ 186.15
Bot - 13 Chopped a ball @ 186.30
Bot - 8 Was eliminated @ 187.54
Bot - 3 Got a kill @ 187.54
Bot - 11 Chopped a ball @ 187.95
Bot - 3 Was eliminated @ 188.76
Bot - 2 Got a kill @ 188.76
Bot - 9 Got a kill @ 189.31
Bot - 12 Was eliminated @ 189.31
Bot - 9 Chopped a ball @ 189.54
Bot - 13 Swabbed @ 189.64
Round Ended @ 190.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback