2D Paintball
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Tournament

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 91 JoeFairchild 3 0 3 Un-ranked 0
#2 0 ganggang17 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #91689 (12-06-2016 @ 07:16pm)

Round #1 Recap Round length: 0:05 / Team Blue Scored

JoeFairchild Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 101.2 ft.
ganggang17 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #1 Event log

JoeFairchild Got a kill @ 4.67
ganggang17 Was eliminated @ 4.67
JoeFairchild Hit a bonus ball @ 4.93
ganggang17 Got bonus balled @ 4.93

Round #2 Recap Round length: 0:29 / Team Blue Scored

JoeFairchild Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 94.2 ft.
ganggang17 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 130.4 ft.

Round #2 Event log

JoeFairchild Got a kill @ 28.67
ganggang17 Was eliminated @ 28.67

Round #3 Recap Round length: 0:05 / Team Blue Scored

JoeFairchild Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 62.8 ft.
ganggang17 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 110 ft.

Round #3 Event log

JoeFairchild Got a kill @ 5.07
ganggang17 Was eliminated @ 5.07
JoeFairchild Hit a bonus bounce @ 5.39
ganggang17 Got bonus bounced @ 5.39

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback