2D Paintball
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3v3 Team Deathmatch

by
20 - 25
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 225 Bot - 1 15 12 1.2 N/A 0
#2 128 Bot - 3 9 8 1.1 N/A 0
#3 121 Keagan 11 11 1 Un-ranked 0
#4 64 Bot - 2 4 1 4 N/A 0
#5 52 fancybiglion123 5 12 0.4 Un-ranked 0
Campaign

2D Paintball Match Log #95249 (12-17-2016 @ 11:11am)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 1 Got 5 kills Took 0 bounces Fired 105 shots Reloads 0 Chops 0 Swabs 0 Ran 84.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 83.1 ft.
Keagan Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 81.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 74.5 ft.
fancybiglion123 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 107 ft.

Round #1 Event log

Bot - 1 Got a kill @ 168.49
Bot - 1 Got a kill @ 169.62
Bot - 1 Got a kill @ 173.60
Bot - 1 Hit a bonus ball @ 173.75
Bot - 1 Got a kill @ 177.70
Bot - 1 Hit a bonus ball @ 177.84
Bot - 1 Got a kill @ 181.18
Bot - 3 Was eliminated @ 186.94
Keagan Got a kill @ 186.94

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback