2D Paintball
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3v3 Team Deathmatch

by
19 - 31
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 178 Bot - 5 11 1 11 N/A 0
#2 150 Bot - 3 13 12 1 N/A 0
#3 101 Bot - 2 11 8 1.3 N/A 0
#4 92 Bot - 1 6 6 1 N/A 0
#5 71 Bot - 4 6 9 0.6 N/A 0
#6 20 messilover1243 2 13 0.1 Un-ranked 0
Campaign

2D Paintball Match Log #98001 (12-28-2016 @ 03:58pm)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 139 shots Reloads 0 Chops 2 Swabs 2 Ran 94.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 66.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 67.7 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 178 shots Reloads 0 Chops 0 Swabs 0 Ran 117 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 97 shots Reloads 0 Chops 0 Swabs 0 Ran 106.8 ft.
messilover1243 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.

Round #1 Event log

Bot - 4 Got a kill @ 155.43
Bot - 1 Chopped a ball @ 168.94
Bot - 1 Swabbed @ 173.41
Bot - 1 Bounced a player @ 179.78
Bot - 5 Got a kill @ 180.97
Bot - 4 Got a kill @ 182.80
Bot - 4 Hit a bonus ball @ 182.94
Bot - 4 Hit a bonus ball @ 183.05
Bot - 1 Chopped a ball @ 183.95
Bot - 2 Was eliminated @ 188.63
Bot - 1 Got a kill @ 188.63
Bot - 1 Swabbed @ 189.97

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback