2D Paintball
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Team [EFS] Elite Forces & Soldiers

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2D Paintball Team

Team Applications Open
StatTrack: 188
Owner
StatTrack: 127
Captain

What the f*** did you just f***ing say about me, you little b****? I’ll have you know I graduated top of my class in the Navy Seals, and I’ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills.

I am trained in gorilla warfare and I’m the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the f*** out with precision the likes of which has never been seen before on this Earth, mark my f***ing words.

You think you can get away with saying that shit to me over the Internet? Think again, f***er. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You’re f***ing dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that’s just with my bare hands.

[EFS] Team Roster

Position User Level Rank KD/r Match WL/r Round WL/r Joined Team
Owner Huey 29 N/A 1.74 3.73 1.88 2 Weeks 4 Days ago
Captain Tedro 24 N/A 1.22 3.19 1.79 2 Weeks 4 Days ago

[EFS] Match History / Last 25 Games

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback