2D Paintball
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D5 - Rookie 3v3

ExtremelyLoud's Field by ExtremelyLoudandIncrediblyOnline
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 176 sublimeswell 8 2 4 Un-ranked 58
#2 96 Bot - 1 3 0 3 N/A 0
#3 48 CaptianPolak 2 7 0.2 Un-ranked 5
#4 31 Bot - 4 2 2 1 N/A 0
#5 30 Bot - 2 2 2 1 N/A 0
#6 24 rektch 0 4 0 Un-ranked 1
#7 0 Bot - 3 0 0 0 N/A 0
Campaign

2D Paintball Match Log #514967 (07-03-2021 @ 07:38pm)

Round #1 Recap Round length: 0:17 / Team Red Scored

Bot - 3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 172.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 1 Swabs 1 Ran 130.4 ft.
sublimeswell Got 2 kills Took 1 bounces Fired 67 shots Reloads 0 Chops 1 Swabs 0 Ran 153.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 1 Swabs 0 Ran 145 ft.
CaptianPolak Got 1 kills Took 0 bounces Fired 129 shots Reloads 1 Chops 0 Swabs 0 Ran 68.8 ft.
rektch Got 0 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 1 Swabs 0 Ran 250.1 ft.

Round #1 Event log

Bot - 2 Chopped a ball @ 1.34
Bot - 4 Chopped a ball @ 3.64
sublimeswell Got a kill @ 4.80
Bot - 4 Was eliminated @ 4.80
Bot - 2 Swabbed @ 8.02
Bot - 2 Was eliminated @ 8.68
sublimeswell Got a kill @ 8.68
sublimeswell Chopped a ball @ 8.82
CaptianPolak Bounced a player @ 12.96
sublimeswell Took a bounce @ 12.96
CaptianPolak Reloaded @ 15.46
rektch Chopped a ball @ 16.48
Bot - 1 Got a kill @ 17.21
CaptianPolak Was eliminated @ 17.21
CaptianPolak Got a kill @ 17.30
rektch Was eliminated @ 17.30
CaptianPolak Got bonus balled @ 17.31
rektch Hit a bonus ball @ 17.31
Bot - 1 Hit a bonus ball @ 17.38
CaptianPolak Got bonus balled @ 17.38
Round Ended @ 17.45

Round #2 Recap Round length: 0:40 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 140.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 139.2 ft.
sublimeswell Got 1 kills Took 0 bounces Fired 279 shots Reloads 2 Chops 0 Swabs 1 Ran 151 ft.
Bot - 4 Got 1 kills Took 1 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 162.3 ft.
CaptianPolak Got 1 kills Took 1 bounces Fired 55 shots Reloads 1 Chops 0 Swabs 1 Ran 290.4 ft.
rektch Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 81.3 ft.

Round #2 Event log

Bot - 1 Bounced a player @ 1.18
CaptianPolak Took a bounce @ 1.18
Bot - 1 Got a kill @ 1.19
CaptianPolak Was eliminated @ 1.19
Bot - 2 Got a kill @ 3.62
rektch Was eliminated @ 3.62
sublimeswell Bounced a player @ 3.79
Bot - 4 Took a bounce @ 3.79
CaptianPolak Took over bot @ 4.55
rektch Took over bot @ 5.76
Bot - 4 Got a kill @ 7.29
rektch Was eliminated @ 7.29
sublimeswell Reloaded @ 10.87
sublimeswell Got a kill @ 16.90
CaptianPolak Was eliminated @ 16.90
sublimeswell Hit a bonus ball @ 16.98
CaptianPolak Got bonus balled @ 16.98
CaptianPolak Took over bot @ 18.47
CaptianPolak Reloaded @ 21.73
sublimeswell Swabbed @ 23.70
CaptianPolak Swabbed @ 24.28
sublimeswell Reloaded @ 38.53
sublimeswell Was eliminated @ 40.53
CaptianPolak Got a kill @ 40.53
sublimeswell Got bonus balled @ 40.72
CaptianPolak Hit a bonus ball @ 40.72
Round Ended @ 40.85

Round #3 Recap Round length: 0:20 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 133.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 172.5 ft.
sublimeswell Got 3 kills Took 0 bounces Fired 117 shots Reloads 0 Chops 1 Swabs 0 Ran 131.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 143.1 ft.
CaptianPolak Got 0 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 0 Swabs 0 Ran 108.4 ft.
rektch Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 130.1 ft.

Round #3 Event log

CaptianPolak Was eliminated @ 1.30
sublimeswell Got a kill @ 1.30
sublimeswell Was eliminated @ 2.86
Bot - 4 Got a kill @ 2.86
sublimeswell Got bonus balled @ 2.97
Bot - 4 Hit a bonus ball @ 2.97
CaptianPolak Took over bot @ 3.31
sublimeswell Took over bot @ 3.93
sublimeswell Chopped a ball @ 4.13
Bot - 2 Got a kill @ 13.64
rektch Was eliminated @ 13.64
sublimeswell Got a kill @ 15.10
CaptianPolak Was eliminated @ 15.10
CaptianPolak Took over bot @ 17.06
CaptianPolak Was eliminated @ 20.06
sublimeswell Got a kill @ 20.06
sublimeswell Hit a bonus ball @ 20.16
CaptianPolak Got bonus balled @ 20.16
sublimeswell Hit a bonus ball @ 20.23
CaptianPolak Got bonus balled @ 20.23
Round Ended @ 20.30

Round #4 Recap Round length: 0:05 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 169.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 115.2 ft.
sublimeswell Got 2 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 139.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 144.3 ft.
CaptianPolak Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 109.3 ft.
rektch Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 166.2 ft.

Round #4 Event log

Bot - 1 Got a kill @ 2.12
CaptianPolak Was eliminated @ 2.12
Bot - 2 Was eliminated @ 3.82
sublimeswell Got a kill @ 3.82
sublimeswell Got a kill @ 4.80
Bot - 4 Was eliminated @ 4.80
Round Ended @ 5.23

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback