2D Paintball
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D5 - Rookie 3v3

Get Some by shotsie
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 121 Dynasty29 7 4 1.7 Un-ranked 6
#2 72 Etek-3 2 1 2 Un-ranked 31
#3 56 Bot - 1 2 3 0.6 N/A 0
#4 52 Bot - 4 4 4 1 N/A 0
#5 42 Bot - 2 1 3 0.3 N/A 0
#6 35 Bot - 3 1 1 1 N/A 0
#7 0 Bot - 5 0 1 0 N/A 0
Campaign

2D Paintball Match Log #568906 (03-16-2022 @ 04:49pm)

Round #1 Recap Round length: 0:06 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 141.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 138.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 148.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 135.2 ft.
Etek-3 Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 148.2 ft.
Dynasty29 Got 1 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 96.2 ft.

Round #1 Event log

Bot - 4 Was eliminated @ 0.89
Dynasty29 Got a kill @ 0.89
Bot - 2 Was eliminated @ 5.56
Bot - 3 Got a kill @ 5.56
Bot - 1 Was eliminated @ 5.84
Etek-3 Got a kill @ 5.84
Bot - 1 Got bonus balled @ 5.91
Etek-3 Hit a bonus ball @ 5.91
Bot - 1 Got bonus balled @ 6.04
Etek-3 Hit a bonus ball @ 6.04
Round Ended @ 6.08

Round #2 Recap Round length: 0:24 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 166.2 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 202 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 159.5 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 154.4 ft.
Etek-3 Got 1 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 197.1 ft.
Dynasty29 Got 2 kills Took 1 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 102.7 ft.

Round #2 Event log

Dynasty29 Took a bounce @ 1.34
Bot - 4 Bounced a player @ 1.34
Etek-3 Bounced a player @ 5.04
Bot - 2 Took a bounce @ 5.04
Bot - 1 Got a kill @ 7.56
Etek-3 Was eliminated @ 7.56
Bot - 1 Hit a bonus ball @ 7.70
Etek-3 Got bonus balled @ 7.70
Dynasty29 Got a kill @ 8.44
Bot - 1 Was eliminated @ 8.44
Dynasty29 Hit a bonus ball @ 8.51
Bot - 1 Got bonus balled @ 8.51
Etek-3 Took over bot @ 8.96
Bot - 4 Was eliminated @ 11.53
Dynasty29 Got a kill @ 11.53
Bot - 4 Got a kill @ 11.93
Dynasty29 Was eliminated @ 11.93
Bot - 4 Got the trade @ 11.93
Dynasty29 Traded out @ 11.93
Etek-3 Got a kill @ 23.85
Bot - 2 Was eliminated @ 23.85
Bot - 2 Got bonus balled @ 23.93
Etek-3 Hit a bonus ball @ 23.93
Etek-3 Hit a bonus ball @ 24.04
Bot - 2 Got bonus balled @ 24.04
Round Ended @ 24.09

Round #3 Recap Round length: 0:35 / Team Blue Scored

Etek-3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 143 shots Reloads 0 Chops 0 Swabs 0 Ran 223.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 128 shots Reloads 0 Chops 1 Swabs 1 Ran 228.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 138.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 165.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 1 Swabs 1 Ran 136.5 ft.
Dynasty29 Got 1 kills Took 1 bounces Fired 85 shots Reloads 0 Chops 1 Swabs 0 Ran 244.9 ft.

Round #3 Event log

Bot - 5 Took over bot @ 0.71
Bot - 4 Got a kill @ 2.21
Bot - 3 Was eliminated @ 2.21
Bot - 5 Chopped a ball @ 3.80
Bot - 5 Swabbed @ 8.48
Bot - 1 Got a kill @ 11.45
Dynasty29 Was eliminated @ 11.45
Bot - 2 Hit a bonus ball @ 11.62
Dynasty29 Got bonus balled @ 11.62
Dynasty29 Got bonus balled @ 11.72
Bot - 4 Hit a bonus ball @ 11.72
Bot - 4 Was eliminated @ 11.75
Dynasty29 Got a kill @ 11.75
Bot - 4 Got bonus balled @ 11.84
Dynasty29 Hit a bonus ball @ 11.84
Dynasty29 Took over bot @ 13.21
Bot - 2 Chopped a ball @ 14.65
Bot - 2 Swabbed @ 22.18
Dynasty29 Chopped a ball @ 30.55
Bot - 2 Got a kill @ 35.26
Dynasty29 Was eliminated @ 35.26
Bot - 2 Hit a bonus ball @ 35.38
Dynasty29 Got bonus balled @ 35.38
Round Ended @ 35.54

Round #4 Recap Round length: 0:35 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 145 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 142.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 84 shots Reloads 0 Chops 0 Swabs 0 Ran 201.2 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 243.6 ft.
Bot - 5 Got 0 kills Took 1 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 167.9 ft.
Dynasty29 Got 3 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 175.2 ft.

Round #4 Event log

Bot - 1 Was eliminated @ 1.46
Dynasty29 Got a kill @ 1.46
Bot - 5 Took a bounce @ 1.55
Bot - 1 Bounced a player @ 1.55
Dynasty29 Got a kill @ 7.07
Bot - 2 Was eliminated @ 7.07
Bot - 2 Got bonus balled @ 7.09
Dynasty29 Hit a bonus ball @ 7.09
Dynasty29 Was eliminated @ 7.42
Bot - 4 Got a kill @ 7.42
Bot - 4 Hit a bonus ball @ 7.53
Dynasty29 Got bonus balled @ 7.53
Bot - 5 Was eliminated @ 10.22
Bot - 4 Got a kill @ 10.22
Dynasty29 Took over bot @ 26.75
Bot - 4 Was eliminated @ 35.72
Dynasty29 Got a kill @ 35.72
Bot - 4 Got bonus balled @ 35.76
Dynasty29 Hit a bonus ball @ 35.76
Dynasty29 Hit a bonus ball @ 35.87
Bot - 4 Got bonus balled @ 35.87
Round Ended @ 35.92

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback