2D Paintball
Loading _
To play 2DPaintball, open this website on a compatible desktop web browser with a mouse & keyboard.

has started!

You are registered for this tournament.
Click to Join the Tournament Field
View brackets on the tournament page.

Ranked Matchmaking is started!

You are in a ranked match event!
Join back now in the matchmaking field!

1v1 - King of the Hill

CQC 01 by Roasted715Jr
2 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 107 Ivantheballr 4 4 1 Un-ranked 3
#2 91 regispark05 4 4 1 Un-ranked 8
Campaign

2D Paintball Match Log #322114 (04-05-2019 @ 09:00pm)

Round #1 Recap Round length: 0:17 / Team Blue Scored

Ivantheballr Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 132.7 ft.
regispark05 Got 0 kills Took 0 bounces Fired 144 shots Reloads 0 Chops 2 Swabs 0 Ran 234.7 ft.

Round #1 Event log

regispark05 Chopped a ball @ 3.31
regispark05 Chopped a ball @ 5.39
Ivantheballr Got a kill @ 16.98
regispark05 Was eliminated @ 16.98
Round Ended @ 17.40

Round #2 Recap Round length: 0:03 / Team Red Scored

Ivantheballr Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 87.9 ft.
regispark05 Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 98 ft.

Round #2 Event log

Ivantheballr Was eliminated @ 3.30
regispark05 Got a kill @ 3.30
Round Ended @ 3.72

Round #3 Recap Round length: 0:08 / Team Blue Scored

Ivantheballr Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 109 ft.
regispark05 Got 0 kills Took 0 bounces Fired 82 shots Reloads 0 Chops 1 Swabs 0 Ran 177 ft.

Round #3 Event log

regispark05 Chopped a ball @ 1.62
Ivantheballr Got a kill @ 8.55
regispark05 Was eliminated @ 8.55
Round Ended @ 8.98

Round #4 Recap Round length: 0:02 / Team Red Scored

Ivantheballr Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 52.4 ft.
regispark05 Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 1 Swabs 0 Ran 65.8 ft.

Round #4 Event log

regispark05 Chopped a ball @ 0.69
Ivantheballr Was eliminated @ 2.23
regispark05 Got a kill @ 2.23
Round Ended @ 2.66

Round #5 Recap Round length: 0:26 / Round Draw!

Ivantheballr Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 1 Swabs 1 Ran 261.2 ft.
regispark05 Got 1 kills Took 0 bounces Fired 130 shots Reloads 0 Chops 3 Swabs 2 Ran 225.3 ft.

Round #5 Event log

Ivantheballr Chopped a ball @ 0.87
regispark05 Chopped a ball @ 1.43
Ivantheballr Swabbed @ 2.27
regispark05 Chopped a ball @ 5.34
regispark05 Swabbed @ 6.06
regispark05 Chopped a ball @ 12.19
regispark05 Swabbed @ 15.26
Ivantheballr Was eliminated @ 25.70
regispark05 Got a kill @ 25.70
Ivantheballr Got a kill @ 25.88
regispark05 Was eliminated @ 25.88
Ivantheballr Got the trade @ 25.88
regispark05 Traded out @ 25.88
Ivantheballr Got bonus balled @ 25.98
regispark05 Hit a bonus ball @ 25.98
Round Ended @ 26.07

Round #6 Recap Round length: 0:09 / Team Blue Scored

Ivantheballr Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 86.1 ft.
regispark05 Got 0 kills Took 0 bounces Fired 85 shots Reloads 0 Chops 0 Swabs 0 Ran 94.8 ft.

Round #6 Event log

Ivantheballr Got a kill @ 8.64
regispark05 Was eliminated @ 8.64
Ivantheballr Hit a bonus ball @ 8.98
regispark05 Got bonus balled @ 8.98
Round Ended @ 9.03

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback